On November 14, 2024, I presented my graduate level workshop for the AUC Woodruff Library's annual International Games Day (IGD) 2024. This session explored some basic video game etymology, explained digital humanities characteristics of video games, highlighted POC (People of Color) developers, and touched on applications for gaming education. While this presentation may seem like basic information for those who are involved in gaming or the gaming community, for researchers unfamiliar with these topics it gave them new perspectives.
This session explored navigating virtual reality and incorporating equipment into library services, collaborating with faculty and students on a virtual reality rubric, and explored growing partnerships in game education, such as the library’s event International Games Day. This session also explored the creation of the new VR Lounge & Wellness Room at the AUC Robert W. Woodruff Library.
Jordan Moore and I presented on LibQual+ Survey conducted at the AUC Woodruff Library during the beginnings of the COVID-19 pandemic.
April's Emerging Trends presentations provided tips on using technology for the creation and delivery of information and featured Bryan Briones & Patrice Williams' Emerging Tech Shop: Importance of Supporting POC Gamers & Data Visualization. In their joint talk, Patrice and Bryan covered the basic vocabulary of Esports, data visualizations and academic libraries, introduced information about Spelman College's Innovation Lab, and answered questions relating to the libraries role in the gaming community.
Held on March 25, 2022. *Draft Version
Held on February 24, 2022.
Group report written for attending GACOIL 2022 virtual conference.
Report written for attending LOEX Virtual Conference 2020.